A social betting card game where players compete to serve the best dish for the table
- Card-based social game centered on food, humor, and light strategy
- Designed multiple decks, tokens, and rules
- Iterated from concept → prototype → public playtest → presentation (ChiTAG)
- Focus on accessibility, scalability, and replayability
Dish Cards
Early Exploration
Mood Board
I started by developing a mood board to establish the playful food-centric aesthetic, guiding illustration style and visual direction.
My typeface testing focused on giving the game's identity personality, yet remembering the importance of legibility across multiple card decks, packaging, and anywhere else type would be positioned.
Color exploration emphasized warmth, contrast, and approachability while supporting fast recognition of card types.
Dish Cards 2.5" x 3.5" (100 ct) [Draft]
Prompt Cards 3.5" x 5.5" (50 ct) [Draft]
Optional Cards 3" x 4.5" (25 ct) [Draft]
My early card concepts explored different prompt themes and tone, helping define the game’s balance between humor and strategy.
Initial card dimensions and layouts were also tested to ensure readability, consistency, and easy handling during gameplay.
Ingredients (game components)
Prompt Cards — scenario drivers
Dish It Out! Cards — playable responses
House Rules! Cards — round modifiers
Brownie Point Tokens — betting system
Pot — bet collecting apparatus
Golden Chef Hat — host identification
Dish it Out! Cards 2.5" x 3.5" (360 ct)
Prompt Cards 3.5" x 5.5" (72 ct)
House Rules! Cards 3" x 4.5" (25 ct)
Brownie Points
Pot
Golden Chef Hat
How it's played
1. Host reveals a prompt
2. Players choose a dish
3. Everyone bets
4. Host picks a favorite
5. New host, new round
Spice it Up!
Optional House Rules introduce dietary rules, twists, and chaos
Designed to add variability without increasing complexity
Allows players to tailor tone from casual to competitive
House Rules! Cards 3" x 4.5" (25 ct)
Public Playtesting
- Adapted the game for ChiTAG scale
- Simplified decks for quick teach-and-play
- Designed a poster for easy comprehension
- Observed gameplay, engagement, and pacing
Table Setup from ChiTAG
Poster
Why it Works
- Accessible theme everyone understands
- Combines strategy, humor, and social energy
- Flexible play length and group size
- Encourages conversation and shared experiences
My Role
- Game concept and mechanics
- Visual identity
- Card system and rules design
- Prototyping and playtesting